
Hey,
here you can find all my game design work. My semester-projects, as well as my work during my Internship.

Bachelor Thesis
As someone interested in literature I wrote my bachelor thesis on how videogames could mimic the experience of a literary work of
Franz Kafka. The grade I got for
the heoretical part, an analysis of Kafka's short stories I got 2,3.
The practical part was a Game Design Document for a
kafkaesque Game. The grade
I got for the practical
part is 1.0.


GG-Party
During my Internship at GoraGames I handled the Level Design for one of the Minigames.
I greyboxed different Situations and then implemented them into the Level. Afterwards I conceptualized and implemented and documented the Quests and Dialogues for GG-Party's Open World.
My final Task for the Game was making a Trailer for GG-Party. Because I had much more time than usual, I could put in a lot more work than before and now I am also proficient in
Video-Editing.










Reflections
During my fourth semester at university, together with two friends I made "Reflections", a 3D, Action Adventure game with stealth combat mechanics. For that game did all the Content- and Level Design. I designed the behavior of the enemies, the levels and mechanics.
I also helped a bit with the programming and made a dialogue editor, so the player can talk to the NPCs. After the development was finished, I made a
trailer for the game.



The Journey Above
My second semester-project in university was the game
"The Journey Above" a 3D platformer/puzzle game.
I designed abilites and puzzles and platforming passages using those abilities.
Afterwards, I adjusted and added a few things for better player guidance, helped to decorate the level and made a trailer for the game.







Adventurers Breeze


The first game I was part of, as Game Designer, at university was "Adventurers Breeze". A 3D cozy Game, where the player collects and sells loot from islands in a caribic inspired Ocean. For this Game I did all the System- and Content Design.

